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graphics & physical simulation
Turbulence 2008 | C++, OpenMP, OpenGL, GLSL, CUDA, OpenCL, Qt |
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Computational fluid dynamics simulation for computer graphics. Plug-in for 2D and 3D graphics applications. | |
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computer vision
GPU-accelerated motion tracking for 3D scene reconstruction
2008
| C++, CUDA, OpenMP, OpenGL |
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Diploma Thesis. Realtime Structure-from-Motion pipepline for stereo camera rig. | |
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libraries
tango.text.Regex January 2008 | D |
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TDFA based regular expression engine. APaGeD's regex engine has been integrated into the Tango library, starting version 0.99.5 | |
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development tools
ClassInfoEx September 2007 | D |
| Simple runtime reflection for D | |
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development tools
APaGeD August 2007 | D |
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Attributed Parser Generator for D ALLPaGeD grew substantially and can now generate GLR and LL parsers, therefore the name change. See link for details. | |
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development tools
SEATD August 2007 | D |
| Semantics Aware Tools for D - see link for details. | |
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development tools
ALLPaGeD June 2007 | D |
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Attributed LL(*) Parser Generator for D Allows you to write intuitive grammars with full semantic analysis (inherited and synthetic attribtues) in curly-brace style syntax, nicely wrapping D code for semantics. See included documentation for more details. | |
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development tools
Ddbg January 2007 | D, Win32 |
| Win32 D Debugger - see link for details | |
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graphics & geometry
Parallel Raytracing January 2007 | D | ||||||
Simple multithreaded raytracing demo to show performance gain for multicore CPUs or multi-CPU systems.
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graphics & geometry
Fortune's sweep-line algorithm June 2006 | C++, OpenGL, GLUT |
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Animated implementation of Fortune's sweep-line algorithm to compute the Voronoi diagram of a set of 2D points.
- Renders beachline arcs and tree, Voronoi diagram, Delaunay triangulation - User-defined, random, predefined point-sets | |
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graphics & geometry
Evolution April 2006 | C++, OpenGL, wxWidgets |
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Demo engine playing VRML-like scene-files (including a couple of
scenes). This was my contribution to the demo competition 2006 held at my university's computer graphics department - GPU based bone animation - Spherical and "linear" cubic B-Spline Interpolation - Raytraced (static) Ambient Occlusion (Pharr/Green, GPU Gems Chapter 17) - GPU based Dynamic Ambient Occlusion (Bunnell, GPU Gems 2 Chapter 14) - Shadow Mapping - State sorting scene graph (based on Doellner/Hinrichs "A Generalized Scene Graph") - VRML-based scene loader - General purpose GPU framework Probably requires OpenGL 2.0 ;) (tested on GeForce 6800 and 7800 with driver version 84.21) | |
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graphics & geometry
ShadowDemo March 2005 | C++, OpenGL, WTL |
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Shadow Mapping demo. Shows a simple scene with uniform shadow mapping and "nice" aliasing artifacts ;)
Requires OpenGL v1.2 and ARB_depth_texture (GeForce TI 4200 and newer or Radeon 9500 and newer). Update your OpenGL driver if it doesn't work. | |
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graphics & geometry
ThreeDeeVee October 2004 | C++, OpenGL, WTL |
| 3D model viewer | |
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graphics & geometry
3Demo March 2004 | C++, OpenGL, Win32 |
| 3D rendering demo with CPU and OpenGL modes. Shows MD3 models in several rendering modes (wireframe, flat, gouraud, texture) | |
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games
Mobile Pinball Game February 2004 | Java, J2ME |
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J2ME based pinball game for Nokia Series60 devices. Source is licensed under the
GPL. Ask me if you need something else. Read a review of this game | |
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games
Pinball Prototype sometime in 2003 | Flash 6 |
| Small flash demo that shows basic pinball physics. | |
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games
BomberBot (loading takes a while) July 2003 | Flash 6 |
| A little Bomberman clone with multiplayer backend (not installed). Although it's just a small game, it clearly shows the limits of the flash platform. | |
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ancient
Chemistry measurement tool sometime in 1999 | Delphi |
| Some kind of Jugend Forscht project | |
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ancient
"Operating System" XOS early 1998 | x86 Assembler |
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A "pure ASM" operating system Someone actually mentioned it ;-) | |